The Oresteia
During my fall of 2008 semester at Bradley University, I took part in producing a cooperative theatrical / multimedia performance of the Oresteia by Aeschylus.
Throughout the course of this production I was moved from group to group as I completed projects here and there. Here are the groups I was part of and some of the things I did:
- Hardware
- As lead producer on the hardware team, I managed a team of five students.
- We used ParticleIllusion extensively to create particle, fire and blood effects.
- We used Processing to program java to do live motion tracking while adding particle effects to the tracked point.
- We used Watchout to link multiple projectors into one uniform display on stage and queue up compositions for display during the performance.
- We experimented with a number of render farm software solutions including Renderman, Queue, and Qube.
- Composition
- I built "two-and-a-half D" (2.5-D) animations by bringing 2D sketches into a 3D environment in After Effects.
- Film
- I worked with sequential photographs in Photoshop and AfterEffects to create a dramatic bullet time effect.
- I mapped particle effects to people moving around to create ethereal beings.
UPDATE: Peoria Journal Star Article Announcing the Oresteia







